slaynville Rules
1. Introduction
Slaynville is a custom Tibia-inspired server that picks up where Tibia 6.6 left off, then forges its own path through evolved PvP, skills, items, graphics, creatures, quests—and a fiercely old-school feel.
2. Core Settings
- Multi-Client (MC): Up to 4 clients per account.
- Custom Client: Automatic updates; fully customizable UI; no hotbars; real Tibia lighting; names hidden in UI.
- Skill & Mana Regen: Matches Tibia 6.6 formulas (especially ML).
- Runes & Spells: Based on Tibia 6.6, then evolved—separate cooldowns allow devastating rune-spell combos.
3. PvP Mechanics
- Separate Cooldowns: Runes and spells each have their own timer—combo play is fierce!
- Aim-Only Runes: Target location on screen, not creatures.
- True Invisibility: “Invisible” means fully hidden from other players.
- Damage Formulas: Original Tibia 6.6 spell damage (paladins get the better SD curve).
- Removed Systems:
- No boat Protection Zones
- No critical hits
- No life/mana leech
- Movement Cap: Players cannot walk across more than 2 parcels at once.
- Skull System: Completely removed; PZ lock triggers only on kills.
- Blessings: Creature-death blessings remain; PvP deaths grant no blessing.
- Amulet of Life: Disabled/None.
4. Hardcore Death Rules
- Experience Loss: –10% on death (–8% if promoted).
- Skill Loss: –9% on death (–7% if promoted).
- Item Drops: Always drop 10% of inventory + backpack.
5. World & Map Design
- Baseline: Tibia 6.X mainland, with 7.X tilesets and custom edits.
- Cities: Thais, Carlin, Venore, Ab’Dendriel, Edron, Port Hope, Fallen Darashia.
- Map Edits to Encourage Mainland Hunts:
- Removed excess loot from gated quests (e.g. Crown set).
- Nerfed/removed level 60–80 quest rewards to promote team-hunting.
- Luring-friendly layouts: bridges removed (e.g. NE of Thais), Thais boat on main floor.
- Fallen Features: Some 7.X mainland elements reintroduced; plus brand-new Slaynville-only zones.
6. Client Features (v0.6+)
- UI Customization: Drag-&-drop panels, no unwanted buttons.
- Rune Casting: Right-click to cast runes on players (including self) for healing or damage.
- Hotkeys: PvE only.
- Invisible Interface: No creature names or default hotbars.
7. Creatures & Training
- Training NPCs: Training Monk and training zone.
- Summons: Go rogue if summoner logs out; yield 75% exp when they kill creatures.
- Loot Tables:
- Restored old-school drop rates (real rares!).
- Dragons: 700 XP, 1000 HP.
8. Spells & Items (Tibia 6.X Base)
- Removed from Loot: Wands.
- No Requirements: Items have no level or vocation restrictions.
- Broadcast Spell: *exisa mas* (“HELLO!”), 50 mana.
- Item Stats: Reverted to classic values (e.g. Dragon Shield = 32 shield).
- Rune Handling:
- 1× runes for SD, UH
- No stacking manas or runes
- Key Spells Restored/Evolved:
- *adori vita vis* (SD)
- *exori mort*
- *exevo gran mas pox* (Druid UE)
- *exevo mort hur*
- *exevo vis hur* (Death Wave)
- *exevo hibern hur* (Song Wave—custom ED spell)
- Soul Points: Removed entirely.
- Weapon Tiers: Sword > Axe > Club (unbalanced, for flavor).
9. Macros & Multi-Client (MC) Rules
- No Macro Hunting or PvP: Any automated combat/botting in PvP is banned.
- Macro Training & Rune Crafting: Fully allowed—programmers rejoice!
- Bed Mage Mechanics:
- 2× mana regen rate (2 mana/minute).
- No food required.
- Maximum 25 bed mages per person.
10. Origins & Development
- Inspired By: Tibia 6.6’s PvP/runes mechanics, evolving through 7.X graphics and map ideas.
- War Homage: Pays tribute to the Antica and Amera clan wars (Hokuten vs. Boondock Saints).
- Leadership: Developed and maintained by unclecellphone // Lord Epiq.