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slaynville Rules
slaynville seeks to emulate and elevate Tibia 6.X / 7.X gameplay.
We like to think of it as having started from Tibia 6.6, and progressed through a different path, to where we are today.


Settings

- MC on the same account is possible!

- Custom Slaynville Client
- PvP Mechanics based on Tibia 6.6 & evolved from there
- Runes based on Tibia 6.6 & evolved from there
- Mana Regen based on Tibia 6.6 & evolved from there
- Skills (particularly ML) based on Tibia 6.6
- Graphics: Range from Tibia 4 to Tibia 8
- Highly Customized Map, Based on Tibia 5/6/7/more
- Custom Creatures
- Custom Quests


PvP

- RUNES AND SPELLS HAVE SEPARATE COOLDOWN! COMBO IS FIERCE!
- RUNES AND SPELLS HAVE SEPARATE COOLDOWN! COMBO IS FIERCE!
- Aim runes on screen only (including at creatures)
- No hotkeying items of any kind (UHs, fishing rod, mana, etc) auto shooting
- Invisible causes character to actually be invisible
- Original Spell Damage formulas (better SD for paladins)
- Remove boat Protection Zones
- Remove Critical damage, Mana&Life Leech
- Remove damage resistance
- Player can not walk over 2 parcels
- Rune mechanic allows for spell/rune combo (SD/UE)

Graphics -- Mostly 7.X -- Environment, ground tiles, creatures

- Many of the outfits, item sprites, dead corpses, and themes are very mcuh from Tibia 6.X
- The point of slaynville is to rebirth oldschool pvp mechanics, for the most part

Hardcore Death -- 6.X DEATH

- Lose 10% exp on death / 7% with promotion
- Drop 10% of items and backpack (always) on death
- Remove Skull System
- PZ Lock only for kills
- Custom Blessings only for deaths to creatures, no PvP blessing whatsoever
- Remove AOL from game

Map - Custom -- Forces Mainland Tibia Gameplay

- Maintains newer tibia's cleaner, prettier ground, environment tilesets
- Item sprites, however, generally as old as possible
- Thais, Carlin, Venore, Ab'dendriel, Edron, Port Hope, Fallen Darashia
- many large and small custom Map edits.
- Mainland island contains some 7.X features.
- slaynville is growing to contain many new slaynville exclusives

come along with us on a journey as we grow and add content to our map

- map design focuses on encouraging Mainland Tibia hunts.
- Remove excess loot from story-less gated level quests (Crown set... etc)
- mostly remove, and/or nerf chest-quests
- lvl 60, 70, 80 quest rewards severely nerfed to encourage team hunt

Hardcore Map Edits - Tibia 6.X map as a baseline

- Map edits that encourage luring
- Thais boat on main floor
- Remove bridge NE of Thais

Custom Slaynville Client v0.6 and beyond
- Force real tibia light
- automatic updating client
- Must right click runes and aim on players, including self, including healing
- Maintains full customizable UI
- No names visible on gameUI
- Remove hideous tibia bloatware buttons
- No hotbars whatsoever

Creatures
- Training Monk from Sandra or Training Hermit
- Summons go rogue when summoner logs out
- Monks, Ghouls easy to train with
- add Gazer for training small stones
- Restore old loot tables in general
- Real rares in loot tables
- Dragons 700exp, 1000hp
- Summons killing creatures yield 75% Exp
- and more...

Spells/Items -- 6.X --
- Remove wands from loot tables
- Remove vocation requirements on items
- Remove level requirements on items
- Restore EXISA MAS "HELLO"! Broadcast spell. 50 mana.
- Restore old Item stats
- No soul points
- 1x Runes for SD, UH
- No stacking manas, runes
- Spells in roughly Tibia 6.6 & evolved from there
- adori vita vis (SD spell)
- exori mort
- exevo gran mas pox (Druid UE)
- exevo mort hur (for old time's sake)
- exevo vis hur (death wave)
- exevo hibern hur (song wave - custom ED spells)
- SOV 50atk...
- SoV BIS
- -- Sword > Axe > Club
- Tiered Weapon Classes, not balanced
- Dragon shield 32 shield stat
- and more...

Macro and MC

- Absolutely no macro hunting or botting allowed
- Absolutely no macro pvp allowed
- Macro training / rune creation allowed -- we are programmers and enjoy making macros!
- Up to 4 MC allowed for now. This may go to 3, and then 2 eventually! But go nuts for now!
- Bed mages are OP here! We have 2x speed bedmages
- 2x bedmage means 2 mana / minute
- Bedmages do not require food for mana!
- MC on same account is possible!
- 25 bed mages per person MAXIMUM!

Made in homage to the Antica and Amera wars fought by Hokuten and Boondock Saints

Developed by
unclecellphone / Lord Epiq
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